University lecturer · researcher · developer

Michal Lekýr, PhD.

Computer Graphics · 3D Scanning · Immersive Environments · Competitive Robotics · Software Systems

My work connects computer graphics and visualization with real-world data acquisition, immersive technologies, robotics and practical software development.

Portrait of Michal Lekýr
About

Connecting theory with practical technology.

I am a university lecturer and researcher at the Faculty of Management Science and Informatics, University of Žilina.

My interests include computer graphics, terrestrial laser scanning, virtual and augmented reality, motion capture, robotics, simulation and software development.

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Teaching

From mathematical foundations to implementation.

01

Computer Graphics

Core principles and algorithms of 2D computer graphics, transformations, curves, rasterization and visualization.

02

3D Computer Graphics

3D transformations, modelling, projection, materials, lighting, rendering, animation and visualization.

03

Machine-Oriented Languages

Low-level programming and the relationship between software, processors, registers and memory.