Computer Graphics
Representation, modelling and visualization of three-dimensional scenes.
- Colour and light
- Raster graphics
- Antialiasing
- 2D transformations
- Parametric curves
- Graphics programming
- Editors
- Computer vision
My teaching connects mathematical foundations, algorithms and practical implementation.
Representation, modelling and visualization of three-dimensional scenes.
Representation, modelling and visualization of three-dimensional scenes.
Low-level programming and the relationship between software, processors and memory.