Overview
Immersive environments combine real-time computer graphics, spatial tracking and interactive technologies to connect physical and virtual spaces.
My work in this area includes virtual and augmented reality, optical motion capture, real-time visualization and integration of tracking data with interactive applications.
Virtual laboratory
The laboratory environment supports experiments with VR headsets, AR devices and an OptiTrack optical motion-capture system. Tracking data can be streamed into applications and game engines for visualization, animation, measurement and interactive control.
Areas of application
- immersive education and training
- motion capture for animation and visualization
- rigid-body and human tracking
- robotics trajectory measurement
- real-time Unity and Unreal applications
- augmented-reality experiments
- spatial interaction and visualization