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VR · AR · Motion Capture

Immersive Environments

Experimental environments combining virtual reality, augmented reality and optical motion capture for education, research and industry.

VRARMotion captureOptiTrackUnityUnreal Engine

Overview

Immersive environments combine real-time computer graphics, spatial tracking and interactive technologies to connect physical and virtual spaces.

My work in this area includes virtual and augmented reality, optical motion capture, real-time visualization and integration of tracking data with interactive applications.

Virtual laboratory

The laboratory environment supports experiments with VR headsets, AR devices and an OptiTrack optical motion-capture system. Tracking data can be streamed into applications and game engines for visualization, animation, measurement and interactive control.

Areas of application

  • immersive education and training
  • motion capture for animation and visualization
  • rigid-body and human tracking
  • robotics trajectory measurement
  • real-time Unity and Unreal applications
  • augmented-reality experiments
  • spatial interaction and visualization