About

Computer graphics, spatial technologies and practical software.

I am a university lecturer, researcher and software developer at the Department of Mathematical Methods and Operations Research, Faculty of Management Science and Informatics, University of Žilina.

Profile

My professional interests lie primarily in computer graphics, 3D visualization, terrestrial laser scanning, virtual and augmented reality, motion capture, competitive robotics, simulation and software development.

A significant part of my work is dedicated to connecting theoretical principles with practical technologies. In computer graphics, this ranges from mathematical foundations such as transformations, curves and geometric modelling to real-time rendering and interactive applications.

In spatial technologies, I am interested in workflows that transform real-world environments into digital representations, from terrestrial laser scanning and registration to point-cloud processing and visualization.

I also work with immersive and motion-capture technologies for education and research, and with software systems that connect physical devices, operational data and user-facing applications.

Areas of expertise
Computer Graphics3D laser ScanningVR / ARMotion CaptureCompetitive Robotics3D modellingVisualizationReal Time GraphicsC# / .NETC++Assembly languageUnityOpenGL / OpenTKDirectX